Slowly but surely; Chaos III online testing | Headlines: PoW archive... |
| We have a lot to offer UT3 - but need help with coding | 05-06-2008 | ||
To this day, we still have content being created for UT3, and would love to see it all come to life. But we are in need of coding help to make that happen. If you are familiar with UScript, and would like to work on a project that's bound to get lots of eyeballs, please get in touch with us.
(We aren't prepared to release any details yet, but we are also interested a C++ coder who'd like to work with us on a separate, non-UT3 project. It would involve a lot of your time, and we can't promise you any compensation. But there's bound to be adventure along the way, and the future is what you/we make of it.)
In an effort to draw more interest for our UT3 recruiting efforts, we're going to go ahead and share a couple WIP (work-in-progress) pics that we haven't shown here yet.
The first is our UT3 version of the famous Chaos Proxy Mine, which is being created by BitterPill, and he's doing a wonderful job.
(click for larger view)

And the second pic is of an alpha/concept/layout type of pic, but (currently) comes with no explanation whatsoever. But I will say this; there is a design doc that goes with it, and there are at least 3 or 4 other alpha/beta-type maps in this category that aren't pictured here today.
Again, coding help is greatly needed.

We also have a model in the works for our Anti-Gravity Belt, which Menderis is tackling this time. The skin will probably change some, but he's doing a great job so far.
(this item does have code in progress, and internal play-testing underway)
And if you are visiting for the first time, some of our earlier news posts show even more items we have lined up for UT3 (such as the Gravity Vortex Launcher, the Grappling Hook, and the Chaos Lord player model).
We have not thrown in the towel on UT3, not by any means. We simply need some coding help. And in addition to the things I've mentioned today, we have even more new content being created as we speak. Hammerman for example, has at least 2 DM maps in early stages, and we have another trial mapper already posting his first offering.
And there's more. So if you are an experienced coder and would like to help out, please get in touch. We'd love to talk to you.
Thanks for reading!
ps... there's also been a lot of CUT3 art made since we started, here's some of the links, in case you haven't seen them;
http://chaotic.beyondunreal.com/c3_screenshots/art/chaoslord_recruit1.jpg
http://chaotic.beyondunreal.com/c3_screenshots/art/crotale_chaos3lrg.jpg
http://chaotic.beyondunreal.com/c3_screenshots/art/cut3countdown_16x12.jpg
http://chaotic.beyondunreal.com/c3_screenshots/art/cyber_cut3-3_1920x1080.jpg
http://chaotic.beyondunreal.com/c3_screenshots/art/GRAVGUNWALLPAPER.jpg
http://chaotic.beyondunreal.com/c3_screenshots/art/GRAVPROMO1.jpg
http://chaotic.beyondunreal.com/c3_screenshots/art/chaos3black_16x12.jpg
http://chaotic.beyondunreal.com/c3_screenshots/art/Chaos3_White2_1600x1200.jpg

| Progress is slow, but real | 03-16-2008 | ||
We realize it's taking awhile, but at least there is this - we will not hold the mod until all of our planned weapons and are in the game. Even in previous versions, that took a very long time, it would be even more so in UT3. So we are planning to release the 1st version of our mutator, as soon as we have at least the grappling hook and the anti-gravity belt working well.
This way the wait is not as long, while at the same time making sure we have at least covered the 'enhanced' player movement found in Chaos. We feel this is the ideal way to start, since the combination of the Anti-Gravity Belt and the Grappling Hook is enough to bring a nice Chaos-y feel to the game, and we can just continue to build on that over time. So please check back!
And we still have a few positions open as well;
- Coder
Familiar with UScript. Capable of coding weapons and game types from the ground up. Ready to begin work upon joining.
- Animator
'Full-time' animator, to assist with some of our original weapons and characters.
- Mappers
Mappers in general, but at this moment, we are especially interested in mappers who are willing to create vehicle DM style maps (at least initially focused on them). The position would require design/layout collaboration with our team.
- Web designer
see forum thread here: http://forums.chaoticdreams.org/viewtopic.php?t=6040
We have a talented team in place, works in progress (maps, weapons, sounds, code, characters...), and design docs for potential PC and PS3 projects.
Please contact us if you're interested!
Thanks for reading!

| Vortex Launcher tweaks | 02-04-2008 | ||


Other things are in progress, and we will update you again soon. Thanks for reading!

| Progress update | 01-28-2008 | ||
First of all I'd like to say that our forums are down, we are aware of it, and we're looking into it. Please bear with us.
And, it just so happens, that our hosts here at BU recently had a crash, and we lost the last couple of news posts that were up here. Those will be re-posted soon.
EDIT: In case you didn't notice - the forums are back up, and the lost news posts have been restored. We're rolling again!
And - we have moved our IRC chat room! We are now at ETG, and the channel name is the same as it was before, so now it's
irc.enterthegame.com
#chaoticdreams
Everyone is welcome to come on by and chat.
Ok - with that out of the way..., Chaos is still underway for UT3! Yay! And we've got some pictures to share with you.
These are still W.I.P. - but here's the latest version of our Gravity Vortex Launcher (of course click for larger):

And a nice pic of our new Chaos Lord player model holding the new gun;

And a wallpaper-y version of that last pic is available too:
http://chaotic.beyondunreal.com/c3_screenshots/art/GRAVGUNWALLPAPER.jpg
We have more news coming! Thanks for reading!

| Just a small WIP video | 01-01-2008 | ||
The hook was created by Menderis, and BitterPill did some touchup and the animations. Vid put together by Zach.
We're on our way!












